Tags
18th Century, 19th century, Ancien Regime, Georgian, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Literature, Gothic location, Gothic Romance, Gothick, Napoleonic, Random Table, Regency, role-playing game, Romance, Romantic Horror, rpg, Victorian
In Gothic stories, the building that was meant to be a place of spiritual refuge can become a locus of terror. Here then are twenty disturbing houses of worship for the PCs to potentially encounter – whether as a unit of French soldiers lost in the desolate Spanish countryside during the Peninsula War, or as a group of English tourists wandering the lonely Italian hills. Each could simply be a bit of local color, or the seed of an entire Affair.
The most unsettling thing about this church is… (d20)
1 | The skeleton of the local Saint; dressed in bishop’s robes and suspended above the altar.
2 | The joins of the walls and floor, none of which seems to actually be at right angles to each other.
3 | The mummified bodies of a prominent local family, suspended in niches along the walls.
4 | The floor bulges from the numerous corpses buried underneath the stones, and every so often a grave beetle crawls out.
5 | The bizarre smell; a mixture of unwashed bodies, mold, incense, and a strange acrid odor otherwise impossible to identify.
6 | The way that the dust motes never settle, and actually seem to move horizontally without any discernible breeze.
7 | The grotesque frescoes depicting the Four Horsemen of the Apocalypse with the faces of the Player Characters.
8 | The strangely wrought iron rood screen, whose design features several sharp points covered in some dried, brown substance.
9 | A stained glass window depicting Lucifer riding in glory across the local countryside.
10 | The disturbingly large and realistic gargoyles that leer from the facade.
11 | The curious mosaic floor, depicting anguished sinners looking up from Hell.
12 | The painted ceiling, which for some reason depicts not angels and saints, but pagan gods looking down from Heaven.
13 | Several iron rings set into the walls, of the kind used to chain prisoners.
14 | The strange inscriptions still faintly visible on the stones of the building, which were apparently looted from some ancient temple.
15 | The constant and inexplicable dripping of reddish water from the ceiling.
16 | A series of bas-reliefs depicting the Stations of the Cross, but all the figures have the heads of animals.
17 | All the windows are barred, and the interior bears the scorch marks of some previous conflagration.
18 | A series of seemingly random numbers and letters prominently carved into the pillars that hold up the ceiling.
19 | The door to a side chapel, carved with images of leering demons, and bound shut with chains and padlocks.
20 | The church is entirely decorated with human bones and skulls, which are set into the walls in decorative patterns, form the candle-holders, and embellish the altar.
These are delightfully creepy! Thanks for posting all of this content, I’ve enjoyed all of the recent stuff you’ve shared.
You are welcome!
Where I used to live, there was a church with a really odd design, a central tower (octagonal), flanked by two arches leading to two separate chapels (I assume in hindsight it was meant to serve two denominations), But the stone was darl, the whole thing had this crouching, baleful, waiting look – the cemetery was old, with many of the gravestones tipped over – and it almost seemed to get darker when we were on its grounds. It was he most sheerly *wrong* place I’ve ever been.
Have you ever used it to inspire a setting for a game (or story)? It seems perfect for that. Some of the entries on my list are inspired by real-life locations, of course, such as the Sedlec Ossuary, and the Capuchin Catacombs in Palermo.
Not yet. Yet.